Joseph Mauriello Design
  • a space invader

    Hello

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    Joseph Mauriello is a designer and artist working in the fields of web, game, and graphics. H

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  • + About

    • + This site

      I look at my portfolio website as a chance to test new skills and ideas. Many of my projects have their own life on the web and this site is a way to showcase them. Each project is given a vignette with links to more in depth content, including websites, papers, apps, and games.

      I put a lot of TLC into the construction of this site! I'm quite fond of all of the work but Rebug (found under game design), the Space Invade r Generator (found under misc) stand out as favorites. You also might like to explore "The Masses" (also under game design), and Lobby pet (under Misc). Both of these projects are fun, interesting and have a lot of content spread on the web, all the links are consolidated here. Enjoy!!

    • + Resume

      202 Tuttle Ave.
      Spring Lake, New Jersey
      401.481.3663
      joe.mauriello@gmail.com

      Designer, Educator, Developer


      Objective

      Career in the Game Design Industry using the skills developed through study and experience in the fields of interaction and game design and industrial design.

      Work Experience

      PETLab (Prototyping Education and Technology Lab) Parsons the New School for Design - New York NY
      Research Assistant, Game Designer/Developer
      2008 - present
      • Designed, Play Tested and Developed the Web Site for Budget Ball. A game designed to educate college students about the US national debt. In Collaboration with Area Code a New York based game design studio.
      • Designed NYC Tree a game designed to raise the awareness about the City of New York’s Tree Planting Program in Collaboration with Parsons The New Schools Department of Architecture.
      • Built a prototype Facebook Arcade Application in Collaboration with Ashoka Youth, an organization that promotes entrepreneurial and socially conscious thinking in teenaged youths.
      Open Society Institute (OSI) Fellow- Johannesburg, South Africa
      Web Consultant, Web Designer, Drupal Developer
      2008 - 2009

      One of five selected applicants from Parson’s The New School of Design, Design and Technology Program to spend a summer aboard working at Behind the Mask, a leading news source for Africa’s LGBT community and a United Nations Non Governmental Organization (NGO). Re-Designed and implemented website executed in Drupal.

      Freelance Web Design- New York, NY
      Founder and Principal
      2004 - Present

      Established a small web design firm whose mission is to provide excellence in service and design. Responsible for all aspects of the business including managing contractors, designing and implementing web sites to fit client needs.

      Williamsburg Collegiate School, Brooklyn, NY
      Game Design Teacher
      2008 to present

      Develop curriculum and teach Fundamentals of Game Programming and Design to student ages 10 through 14.

      The Alternative Pick- New York, NY
      Web Graphics Designer
      2004 – 2008

      The Alternative Pick promotes photographers, illustrators, graphic designers, animators etc. to the creative industry. Altpick accomplishes this aim through a website of member portfolios. Responsible for the design and execution of HTML and ad banners, as well as graphical content for the promotion of the website.

      Trade Wind Net Access- Bloomfield, NJ
      Web/Flash Designer
      2004 - 2008

      Web design firm aimed at serving the business customer with education dispensing and intranet services. Trade Wind relies heavily on Adobe’s Web Design suite of products including Flash and Coldfusion. Responsible for the design, execution, and upkeep of Flash based web tutorials.

      Hofstra University-Hempstead, NY
      Game Design Teacher
      2006 - 2008

      Taught children ages 10-15 the fundamentals of programming and video game design with Game Maker. I shared the responsibility of creating and delivering curricula to over sixty students in three separate class sections.

      Parsons Bootcamp New York, NY
      Instructor
      2008

      Instructed students entering Parsons Design and Technology program on the fundamentals of programming. I shared the responsibility of creating curricula to graduate level students over an intensive three week course.

      Computer Skills

      Programming:

      demonstrated clear understanding of Object Oriented Programing techniques (OOP), AS3, AS2, xHTML, CSS, PHP, Javascript, Java (some experience), Ruby (some experience), c++ (some expereince)

      Web Platforms:

      Joomla, Mambo, Drupal, Word Press, Ruby on Rails **working knowledge**

      Adobe:

      Flash, Dreamweaver, Fireworks, Freehand, Illustrator, Photoshop, After Effects, In-Design

      Autodesk

      AutoCAD, 3dStudio VIS **working knowledge**

      Microsoft:

      Power Point, Excel, Word

      Design Skills

      Pencil Sketching, Computer Sketching, Drafting, Model Making, Wood working, Metal Machining, Group Management, Collaborative and Multidisciplinary Work, Complex Problem Analysis and Solving, Digital and Analog Photography, Product Testing, Product Photography, Presentation Skills, Good communication skills with individuals and groups.

      Education

      Parsons School of Design, MFA, Design and Technology, Spring 2009

      Fall and Winter 2008 - 2009: Independent study with New York Independent Game Designer Eric Zimmerman. Explored the concept of players as designers. The work done in the class became my thesis project.

      Rhode Island School of Design, BFA, Industrial Design Spring 2003

      Winter 2003: Studied Afro Cuban art and Cuban architecture in Cuba.

      Spring Semester 2002: Collaborative project between Massachusetts Institute of Technology, Sloan School of Business and Rhode Island School of Design, Industrial Design Department. Groups comprised of Business Management, Engineers, and Industrial Designers.

      Awards and Honors

      Spring 2008:

      Parsons School of Design Game Jam, creating games for learning, 2nd prize.

      Summer 2008 OSI Fellow:

      Traveled to Johannesburg South Africa to work with a local NGO on expanding their web presence. I produced a website for the NGO new.mask.org.za

      Fall 2008:

      Parsons School of Design Little Big Planet Game Jam most fun award.

    • + Contact

  • + Game Design

    • + ReBug

      open media gallery media

      my role:

      Game Design, Developer, Team Leader

      collaborators:

      • Josh DeBonis: Professor/Adviser
      • Baxter Crabtree: Producer, Game Designer
      • Grace Salem: Game Designer, Art Director
      • Justin Jordan: Level Design, Character Design

      client:

      DT Thesis

      date:

      2009-05-23

      description:

      Playing ReBug is meant to be a scientific pursuit. The player uses modular blocks to construct a creature that is sent out into the environment to compete for limited resources against various enemies The player acts as the designer of a system geared towards survival.

      This version is considered a sneak peek as it is still a few months away from completion.

      Launch Site
    • + Budget Ball

      open media gallery media media

      my role:

      Concept Development, Game Design, Development of Prototype website

      collaborators:

      • PetLAB: Game Design, Production
      • LeAnne Wagner: Game Design, Web Design
      • Clay Ewing: Web Development
      • Lynn Maharas: Game Design
      • Subalekha Udayasankar: Game Design

      client:

      The Peter G. Peterson Foundation

      date:

      2008-10-20

      description:

      BudgetBall is an active sport of quick passes, tough defense, and bold comebacks designed to increase awareness of the national debt and reward strategic thinking and collaborative problem-solving around the issues of fiscal responsibility.

      Launch Site
    • + Ashoka Arcade

      open media gallery media

      my role:

      Concept Development, Game Design, Flash Developer

      collaborators:

      • Sam Strick: Game Designer, Developer
      • Subalekha Udayasankar: Game Designer

      client:

      Ashoka, Youth Venture, PETLab

      date:

      2008-10-20

      description:

      Ashoka/Youth Venture is an organization that helps teams of people start new youth led organizations. In an effort to develop technology to promote Ashoka/Youth Ventures efforts to raise awareness about its members goals we created a prototype Facebook Application. This application allowed members of Ashoka/Youth Venture to create games to promote their individual organizations. I was responsible for designing a level editor for a simple a platformer game.

      Launch Site
    • + Simple Shmup

      open media gallery media

      my role:

      Game Design, Flash Developer

      collaborators:

      • Rishi Sharma: Game Design, Game Development

      client:

      Game Design 2: Instructor Nick Fortugno

      date:

      2008-04-12

      description:

      Shmup stands for shoot ‘em up. The game expands on some traditional aspects of a shmup allowing strafing and full range of motion. It’s simple and fun to play.

      Launch Site
    • + Cowboys and Outlaws

      open media gallery media media media

      my role:

      Game Design, Game Development, Game Art, Writing

      date:

      2006-02-17

      description:

      This is one of my earliest forays into game development. I built this to gain an understanding of Gamemaker; a software I used for teaching game design to middle and high school students.

      Launch Site
    • + The Masses

      open media gallery media media media media media

      my role:

      Concept Development, Game Design, Graphics

      collaborators:

      • Sean Orelli: Concept Ideation
      • Elliot Cohen: Concept Ideation

      client:

      Metropolis Magazine First Annual Big Idea Competition

      date:

      2005-09-05

      description:

      I've been developing this game’s concept for a number of years. It is a massive multi player Real Time Strategy (RTS) game designed to get people thinking more holistically about the environment. As is common in RTS games, players gather resources to build items and contraptions. Players operate a single type of unit called a bot. It is the nature of these bots and the environment that they are set in that separates the Masses from more traditional RTS game.

      Launch Site
  • + Web Design

    • + Art Segue

      open media gallery media

      my role:

      Web Design, Web Development

      client:

      Christopher Volk-Zimmerman

      date:

      2009-06-20

      description:

      Art Segue is the portfolio site of Christopher Volk-Zimmerman, painter, videographer, editor, animator, artist

      Launch Site
    • + Behind the Mask

      open media gallery

      my role:

      Web Design, Web Development, project management

      collaborators:

      • Doris Yee: Web Design, Graphics Design
      • Bruce Drummond: Web Consultant
      • Mark Bruels: Database Consultant

      client:

      OSI fellowship with Behind the Mask

      date:

      2008-05-23

      description:

      This site was completed as part of a fellowship with the Open Society institute (OSI). Behind the Mask is a communication initiative around LGBTI rights and affairs in Africa. The organization considers information and communication technology (ICT) and independent journalistic activism as its main tools. By way of publishing a website magazine the organization gives voice to African LGBTI communities and provides a platform for exchange and debate for LGBTI groups, activists, individuals and allies.

      Launch Site
    • + Dominik's Garage

      open media gallery media

      my role:

      Web Design, Web Development

      client:

      Dominik's Garage

      date:

      2007-12-07

      description:

      Dominik's Garage is a small mechanics shop specializing in repairing vintage European automobiles.

      Launch Site
    • + Amiee and David Wedding Website

      open media gallery

      my role:

      Web design, Web development

      client:

      Aimee and David Smidt

      date:

      2007-09-22

      description:

      Aimee and David are getting married in Santa Fe. With a destination wedding coordination is crucial. This website is their first point of communication with their guests.
      Launch Site
    • + Banana Apple Records

      open media gallery

      my role:

      Web Development

      collaborators:

      • Christopher Volk-Zimmerman: Layout Design

      client:

      Banana Apple Records

      date:

      2006-11-15

      description:

      Banana Apple is a New York City Based Record Label with an artistic bend.

      The client had a vision for his label's website, most importantly he needed a site from which he could promote his bands and label as well as sell music, but he also wanted something beautiful. These needs required a sophisticated backend and shopping cart system. we utilized Zen Cart fothe the shopping cart. The result is both functional and beautiful.

      Launch Site
  • + Misc

    • + Space Invader Generator

      open media gallery media

      my role:

      designer, developer

      date:

      2009-07-15

      description:

      I was looking for the perfect skin for my portfolio website and was suddenly struck with the idea of hundreds of tiny colorful space invaders. Upon completion of the script, I made a simple flex app so that I could show it off on the website, enjoy!!

    • + Atlantean Adrift

      open media gallery media media media media media media media media media media media media media media media media media media media media

      my role:

      Game Design, Actor (boat captain)

      collaborators:

      • Sam Strick: Game Design, Actor (the professor)
      • Clayton Richardson: Game Design
      • Ida Benedetto: Game Design

      client:

      Come Out and Play

      date:

      2009-06-12

      description:

      Atlantean Adrift was more then just a game it was designed to be an experience. It was designed for the 2009 Come Out and Play Festival held in New York City.

      The call for participants read:

      A washed-up Folklorist has been waiting for this day his entire life. Through a grape vine of equally strange folks, he discovers that an merman is in trouble and could use his help! In Atlantean Adrift, the Folklorist enlists teams of players to help a lost merman build up the courage to return home. Rejected from Atlantis for a mishap beyond his benevolent control, the merman is depending on you to remind him of why he love Atlantis, and why he must brave the journey home. Give him the moral support he needs! What can we find in our menacing city that can cheer up this adrift creature? Can you indulge in fool hearted optimism by helping fulfill this one merman's wishes? Find out in this once in a lifetime adventure.

      The game played out like a performance with participants as actors. The result was a unique experience that allowed players to flex their creativity.

    • + Lobby Pet

      open media gallery media media media

      my role:

      Concept Development, Program Development

      collaborators:

      • Matt Bethencourt: Concept Development, Program Development

      client:

      Computation Major Studio: Instructor, Yuri Gitman

      date:

      2008-03-02

      description:

      The LobbyPet is an interactive playmate devised to entertain in the monotonous periods of your day. Just like a pet brings comfort when you get home, the LobbyPet comforts and entertains you while you wait for an elevator; stand in line for food, etc.

      Your LobbyPet responds to your voice, so he’ll come when you call him. However, he doesn't like it too loud, so don’t yell at him! He may hide at first when you bring over a large group of people, but if they’re nice to him, he may eventually come out to say hi.

      Launch Site
    • + Destricted

      open media gallery media media media media

      my role:

      Animation

      collaborators:

      • Christopher Volk-Zimmerman: Editing, Animation, Production

      client:

      Revolver Entertainment

      date:

      2005-12-05

      description:

      Destricted is a series of seven short films addressing each director's views on the subjects of sex and pornography. In collaboration with Christopher Volk-Zimmerman, we created an animation for Marina Abromovi?'s Balkan Erotic Epic. This film was shown at the Sundance, Cannes and Berlin film festival in 2005.

      Launch Site
    • + Beppo and Üter

      open media gallery

      my role:

      Concept Development, Writing

      collaborators:

      • Christopher Volk-Zimmerman: Concept Generation, Writing, Animation, Production
      • Nick Gilbert: Seed Idea (Brain Father)

      date:

      2005-02-14

      description:

      Beppo and Üter has developed into a narrative universe. In collaboration with Chris Zimmerman, we are developing a pilot for an animated TV series. I hope to add updates soon, check back!

    • + World Bank Installation Concept

      open media gallery media media media

      my role:

      Design, Project Planning

      client:

      World Bank

      date:

      2004-04-20

      description:

      The purpose of this project was to draw attention to the World Bank’s efforts to be more environmentally aware.

    • + World Bank Poster Campaign

      open media gallery media media

      my role:

      Graphic Design

      collaborators:

      • Walker Lunn: Concept Development

      client:

      World Bank

      date:

      2004-02-27

      description:

      In recent years the World Bank, a global organization set up to help developing nations, has initiated internal environmental programs in an effort to ensure more environmentally friendly operations. This new protocol requires World Bank inhabitants to be aware of the changes in protocol so as to cooperate in these efforts. I was commissioned to educate members about their responsibilities to the new protocol and inform them about environmental practices the World Bank had undertaken internally.

    • + Gear Frame

      open media gallery media

      my role:

      Product Design

      client:

      Market Vision

      date:

      2003-10-05

      description:

      Market Vision is a company specializing in the production of picture frames. The company distinguishes itself from its competitors through clever design utilizing many moving parts and mechanisms. The focus is on novelty. As the products are often purchased as gifts, the first impression of the product is the most important.

    • + Urban Harvest Farm

      open media gallery media media media media media media media media media

      my role:

      Design, Project Planning

      collaborators:

      • Jia Zhang: Design, Planning
      • Tinker Thinker Studio: Design, Planning

      client:

      Tinker Thinker Studio

      date:

      2003-03-04

      description:

      The South Side Community Land Trust, a non-profit Rhode Island organization committed to developing farmland in an increasingly urban landscape, was given a fifty acre plot of land located within two miles of the Johnston Landfill. Formerly a dairy farm, their plan was to develop the land for use as a subscription farm, an educational facility, and a shared harvest farm, while utilizing existing farm structures. Rhode Island School Design was asked to help with the design of this farm. A landscape problem by its nature this project was given solely to industrial designers. The problem became less about how the landscape is formed and more about how the different components of the farm interacted and related to each other.