Joseph Mauriello Design
  • a space invader

    Hello

    space invaders
  • +About

    • + This site

      I look at my portfolio website as a chance to test new skills and ideas. Many of my projects have their own life on the web and this site is a way to showcase them. Each project is given a vignette with links to more in depth content, including websites, papers, apps, and games.

      This iteration doesn't look much different then what I've had up for the past few years. That's because all of the changes are under the hood. I built a new backend for the site, and I use Ajax loading for content delivery.

      I put a lot of TLC into the construction of this site! I'm quite fond of all of the work but "Whose That! Brooown?" (found under game design) and Fong (Also under game design) stand out as favorites. You also might like to explore "The Masses" (also under game design), and Lobby pet (under Misc). Both of these projects are fun, interesting and have a lot of content spread on the web, all the links are consolidated here. Enjoy!

    • + Resume

      Download a pdf of my resume

      Jersey City, New Jersey
      joe.mauriello@gmail.com

      Designer, Educator, Developer


      Objective

      To design and produce, playful, fun and meaningful experiences through expert use of interaction design and technology.

      Work Experience

      War Unicorn Interactive - New York, NY
      UI/UX Expert, Game Designer, Producer
      2011 - 2012
      • My own venture, operating as a consultant for a number of companies in the New York area including Google and PreHype.
      • Work include everything from providing consultation on UI/UX and project management advice for budding start ups to front end web development as well as developing games on the side.
      OMGPOP - New York, NY
      Contracted Game Designer, Producer
      2011
      • Game Design and Producer for budding social game developer.
      • Game design responsibilities included broad concept generation and documentation, developing working details such as creating scoring tables, power up systems, and game formats.
      Eppy Games Llc. - New York, NY
      Game Designer, Producer
      2010 - 2011
      • Brought on to establish best practices and consult on game design direction for a small social game startup.
      • Responsibilities include: consulting with principal regarding game design direction, drafting game design documentation and requirements, creating pitch documents and graphics, scheduling and coordinating a team of artists and developers and outside contractors, inspirational speaker.
      Playmatics Llc. - New York, NY
      UI/UX Expert, Front End Developer and Junior Producer
      2009 - 2010
      • I was the companies UI/UX expert and front end developer.
      • I was relied on to coordinate contractors, interface with clients during production, and help make sure projects ran on schedule.
      Institute of Play - New York, NY
      PHP, CSS, Javascript Developer
      2009
      • Responsible for the completion of a social network to be used as part of the curriculum at the Brooklyn based charter school the Institute of Play.
      PETLab (Prototyping Education and Technology Lab) Parsons the New School for Design - New York NY
      Research Assistant, Game Designer/Developer
      2008 - 2009
      • Designed, Play Tested and Developed the Web Site for Budget Ball. A game designed to educate college students about the US national debt. In Collaboration with Area Code a New York based game design studio.
      • Designed NYC Tree a game designed to raise the awareness about the City of New York's Tree Planting Program in Collaboration with Parsons The New Schools Department of Architecture.
      • Built a prototype Facebook Arcade Application in Collaboration with Ashoka Youth, an organization that promotes entrepreneurial and socially conscious thinking in teenaged youths.
      Open Society Institute (OSI) Fellow- Johannesburg, South Africa
      Web Consultant, Web Designer, Drupal Developer
      2008 - 2009

      One of five selected applicants from Parsons' The New School of Design, Design and Technology Program to spend a summer aboard working at Behind the Mask, a leading news source for Africa's LGBT community and a United Nations Non Governmental Organization (NGO). Re-Designed and implemented website executed in Drupal.

      Freelance Web Design- New York, NY
      Founder and Principal
      2004 - Present

      Established a small web design firm whose mission is to provide excellence in service and design. Responsible for all aspects of the business including managing contractors, designing and implementing web sites to fit client needs.

      Williamsburg Collegiate School, Brooklyn, NY
      Game Design Teacher
      2008 - 2009

      Develop curriculum and teach Fundamentals of Game Programming and Design to student ages 10 through 14.

      Parsons Bootcamp New York, NY
      Instructor
      2008

      Instructed students entering Parsons Design and Technology program on the fundamentals of programming. I shared the responsibility of creating curricula to graduate level students over an intensive three week course.

      The Alternative Pick- New York, NY
      Web Graphics Designer
      2004 - 2008

      The Alternative Pick promotes photographers, illustrators, graphic designers, animators etc. to the creative industry. Altpick accomplishes this aim through a website of member portfolios. Responsible for the design and execution of HTML and ad banners, as well as graphical content for the promotion of the website.

      Trade Wind Net Access- Bloomfield, NJ
      Web/Flash Designer
      2004 - 2008

      Web design firm aimed at serving the business customer with education dispensing and intranet services. Trade Wind relies heavily on Adobe's Web Design suite of products including Flash and Coldfusion. Responsible for the design, execution, and upkeep of Flash based web tutorials.

      Hofstra University-Hempstead, NY
      Game Design Teacher
      2006 - 2008

      Taught children ages 10-15 the fundamentals of programming and video game design with Game Maker. I shared the responsibility of creating and delivering curricula to over sixty students in three separate class sections.

      Skills

      Production and Management Tools

      Power Point, Excel, Word, Atlassian Jira, Assana, Google Apps/Docs (administration dashboard)

      Game Development Tools

      Flash, Unity 3D, Game Maker

      Programming Languages:

      Object Oriented Programing techniques, HTML5, javascript, jquery, CSS, ActionScript 3

      Development tools:

      Textmate, Git, Bash, vim, FlashBuilder

      Design Tools

      Adobe Flash, Fireworks, Illustrator, Photoshop

      Web development Frameworks:

      CodeIgniter, Django

      CMS Development

      Drupal, Word Press

      Other Skills

      Pencil Sketching, Computer Sketching, Drafting, Model Making, Wood working, Metal Machining, Group Facilitating, Collaborative and Multidisciplinary Work, Complex Problem Analysis and Solving, Digital and Analog Photography, Product Testing, Product Photography, Presentation Skills, Good communication skills with individuals and groups.

      Education

      Parsons School of Design, MFA, Design and Technology, Spring 2009

      Fall and Winter 2008 - 2009: Studied under the some of the best minds of the New York Game Development industry an including thesis study with Eric Zimmerman, a collaborative project with Frank Lantz and Area Code, and classes with Nick Fortugno - eventually leading to a job with him at Playmatics.

      Rhode Island School of Design, BFA, Industrial Design Spring 2003

      Winter 2003: Studied Afro Cuban art and Cuban architecture in Cuba.

      Spring Semester 2002: Collaborative project between Massachusetts Institute of Technology, Sloan School of Business and Rhode Island School of Design, Industrial Design Department. Groups comprised of Business Management, Engineers, and Industrial Designers.

      Awards and Honors

      Winter 2011:

      Das Racist Whose that? Brooown chosen in Sundance film festival's short film category. See details below

      Winter 2011:

      Das Racist Whose that? Brooown selected as top 5 videos of the year for Spin Magazine's and Rolling Stone Magazine's top 10 videos of 2010

      Spring 2008:

      Parsons School of Design Game Jam, creating games for learning, 2nd prize.

      Summer 2008:

      Awarded an Open Society Institute (OSI) Fellowship Traveled to Johannesburg South Africa to work with a local NGO on expanding their web presence. I produced a website for the NGO new.mask.org.za

      Fall 2008:

      Parsons School of Design Little Big Planet Game Jam most fun award.

      Winter 2006:

      Destricted film chosen in Sundance film festival's official selection. See details below

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  • +Game Making

    • + Boom Friends

    • + Fong

    • + Paranormal Activity II: Sanctuary

    • + Das Racist

    • + Atlantean Adrift

    • + Rebug

    • + Budget Ball

    • + Little Big Planet: Game Jam

    • + Simple Shmup

    • + Cowboys and Outlaws

    • + The Masses

  • +Web Design

    • + Matthew Moss' Protfolio

    • + Being Me: Social Network

    • + Behind the Mask

    • + Dominik's Garage

    • + Amiee and David Wedding Website

    • + Banana Apple Records

  • +Misc

    • + Space Invader Generator

    • + Lobby Pet

    • + Destricted

    • + Beppo and Üter

    • + World Bank Poster Campaign

    • + Gear Frame

    • + Urban Harvest Farm